Player Modeling using Self-Organization in Tomb Raider: Underworld, Steering Behaviors For Autonomous Characters, Simulating the Bubble Net Hunting Behaviour of Humpback Whales: The BNH-Whale Algorithm, Heuristic Search Techniques for Real-Time Strategy Games, Build Order Optimization in StarCraft, Incorporating Search Algorithms into RTS Game Agents
Exploring Options for Efficiently Evaluating the Playability of Computer Game Agents
Modeling Dendritic Shapes Using Path Planning, Eukaryo: An AR and VR Application for Cell Biology, Flower Reconstruction from a Single Photo
Analyzing Spatial User Behavior in Computer Games using Geographic Information Systems
Eukaryo: An AR and VR Application for Cell Biology