One Paper a Day - Reading and Commenting on Research Papers

On Artificial-Intelligence

Player Modeling using Self-Organization in Tomb Raider: Underworld,   Steering Behaviors For Autonomous Characters,   Simulating the Bubble Net Hunting Behaviour of Humpback Whales: The BNH-Whale Algorithm,   Heuristic Search Techniques for Real-Time Strategy Games,   Build Order Optimization in StarCraft,   Incorporating Search Algorithms into RTS Game Agents

On Complexity-Analysis

Exploring Options for Efficiently Evaluating the Playability of Computer Game Agents

On Computer-Graphics

Modeling Dendritic Shapes Using Path Planning,   Eukaryo: An AR and VR Application for Cell Biology,   Flower Reconstruction from a Single Photo

On Human-Computer-Interaction

Analyzing Spatial User Behavior in Computer Games using Geographic Information Systems

On Mixed-Reality

Eukaryo: An AR and VR Application for Cell Biology

On Procedural-Generation

Modeling Dendritic Shapes Using Path Planning

who am i

In the morning, I am Gameplay Programmer at Semaphore and in the night, I am an independent game developer at Dorgam Games. I am also an avid reader in Game Design, Artificial Intelligence, Mathematical Logic and Computer Graphics. Lastly, I like storytelling, and writing short stories.

what is this

This is a blog I created to help me achieve my goal of doing graduate studies. In order to prepare myself for it, I intend to do the One Paper a Day Challenge. In this challenge I will read a paper that interests me every day, then I will write about what I learned from it here.

where am i

oalsalman@protonmail.com
github//Dorgam
twitter//TheDorgam
linkedin//osamaalsalman
© OPAD — by Osama Alsalman.
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